Call of Duty: World at War
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The new shooter template...
Put simply, if you liked COD4, you will like COD:WOW.
As long as you realize ww2 weapons weren't as powerful or had as many bullets as modern weapons, you will be fine. It's not as groundbreaking as COD4 was in terms of multiplayer gameplay and replayability, but at the same time it doesn't need to be since COD4 redefined everything so well for this genre. All the perks and weapon upgrades are here for you to unlock as you level up with some tweaks, the most notable being the dogs you can call in to maim the opposition instead of a deadly chopper.
Singleplayer is also as good as any previous COD, I recommend it especially for ww2 fans as it explores pacific island warfare and eastern front confrontations not given as much pub in previous games. The history is there and the storyline in interesting. Voice acting seems fine with Kiefer Sutherland providing the voice for the head marine. Nothing better than Jack Bauer shouting approval when you reach a new checkpoint and burn out a gun nest with your flamethrower!
BONUS: By now you've heard of the unlockable Nazi Zombies level. When played with a group of friends, it is an addictive and fun addition. An excellent extra and one of my favorite parts of this game!
I can see this becoming the Madden franchise of online shooters - and as long as they don't rush one out every single year, Call of Duty can remain the standard by which all others are judged for some time.
If you liked CoD 4...
Disclaimer: I'm a dad, I play when I get a spare hour, and I'm really bad at video games.
At first, I didn't like this game very much. I thought it wasn't up to the level of CoD 4, which is one of the few games I own. After a while, though, I found myself staying up a little while later to play it and found one key thing:
This game shouldn't be directly compared to COD4. It's a game in it's own right, with it's own story and feel. I expected COD4 1/2 I guess. But this game is a lot of fun when you play it as itself.
The multiplayer is pretty fun, with a lot of opportunity to gain experience. Gaining levels to access weapons is pretty quick. I usually get 2 kills to every 14 deaths, but even I have fun. Frustrating, but fun.
The achievements in the campaign are (for me) pretty difficult. After beating the campaign I am now focusing on trying to get them, and it's challenging.
This is a good game, lots of fun, and some good history involved also. Good graphics and difficulty level for a n00b like myself and I can see that it would probably be good for a hardcore gamer also.
A huge improvement over Call of Duty 3!
Last year's Call of Duty: Modern Warfare delivered an awesome and varied single-player experience that was matched with an even better multiplayer suite, and it made for some really big shoes for Call of Duty: World at War to fill. There's a solid single-player campaign, co-op play, a huge multiplayer suite, and even a fun, silly mode featuring zombies. Instead of serving up Normandy and D-Day for what would have been the umpteenth time for World War II shooters, the game covers the island hopping campaign in the Pacific as well as the Red Army's reversal of the tide at Stalingrad all the way to the Fall of Berlin. This provides some interesting new battlefields set on sun-bleached coral atolls in the Pacific.
There are plenty of deafening, large-scale set-piece battles, but there's also variation to change things up but remains a Call of Duty game through and through. What that means is that the action is fast and fluid, as well as rigidly scripted. The success of the franchise proves that there's a vast audience for that, and this won't change anyone's mind.
The campaign does suffer a bit due to its broad scope; the narrative skips over months at a time, showcasing the major battles of the war. The result is that the sense of story doesn't seem as strong as it did in Modern Warfare. Modern Warfare had the advantage of a fictionalized story with plenty of shocking twists and turns.
All told, the single-player campaign is about as short as that in Modern Warfare, but it doesn't drag on. Plus, there's considerably more replayability here because the bulk of the campaign is playable in cooperative mode with up to three other players. Multiplayer is definitely an area where World at War shines. Modern Warfare had arguably one of the greatest multiplayer suites in recent history, and World at War builds on it. There remains the create-a-class and rank system that lets you unlock perks, weapons, and upgrades that you can then mix-and-match to create different load outs.
It's easy to be jaded about World War II shooters, but Treyarch makes a convincing argument to stay excited with World at War. The game is packed with a deep amount of gameplay to appeal to every type of player, from those who want to experience a gritty single-player campaign to those who like to play with their friends to those who just like to play multiplayer. This is a solid, confident shooter with plenty to offer the casual and hardcore alike.
About Call of Duty: World at War detail
- Amazon Sales Rank: #12 in Computer & Video Games
- Brand: ACTIVISION
- Model: 047875832817
- Released on: 2008-11-11
- ESRB Rating: Mature
- Platform: Xbox 360
- Dimensions: 2.00 pounds
Features
- Call of Duty: World at War from Activision for the PlayStation 3 redefines World War II gameplay
- Battle against fearless Japanese and German soldiers in epic infantry, vehicle, and airborne missions across Pacific and European locations
- Best-of-breed visuals, with highly-detailed character models, self-shadowing, environmental lighting and amazing special effects
- Cooperative campaign gameplay allows up to four players to meet and play online, or a two-player local split-screen co-op
- Online multiplayer action includes vehicle combat with tanks and a host of improved in-game, statistical features
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